Gandalf the Grey (The Lord of the Rings: Tales of Middle-earth #207)

Gandalf, o Cinza {3}{U}{R}

Criatura Lendária — Avatar Mago

Toda vez que você conjurar uma mágica instantânea ou um feitiço, escolha um que não tenha sido escolhido —

• Você pode virar ou desvirar a permanente alvo.

• Gandalf, o Cinza, causa 3 pontos de dano a cada oponente.

• Copie a mágica instantânea ou o feitiço alvo que você controla. Você pode escolher novos alvos para a cópia.

• Coloque Gandalf no topo do grimório de seu dono.

3/4

Illustrated by Aaron Miller

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Gandalf, o Cinza:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You choose the mode as the triggered ability goes on the stack. You can choose a mode that requires targets only if there are legal targets available. (2023-06-16)
  • If the ability doesn't resolve (either for having its target become illegal or because a spell or ability counters it), the mode chosen for that instance of the ability still counts as being chosen. (2023-06-16)
  • The phrase "that hasn't been chosen" refers only to that specific Gandalf the Grey. If Gandalf the Grey leaves the battlefield (possibly because of the fourth mode of its ability) and then returns to the battlefield later, it will be a new object with no memory of the modes chosen when it was last on the battlefield. (2023-06-16)
  • It doesn't matter who has chosen any particular mode. For example, say you control Gandalf the Grey and have chosen the first two modes. If an opponent gains control of Gandalf the Grey, that player can choose only the third or fourth mode. (2023-06-16)