Sauron, Lord of the Rings (Tales of Middle-earth Commander #4)

指輪の王、サウロン {5}{U}{B}{R}

伝説のクリーチャー — アバター・ホラー

あなたがこの呪文を唱えたとき、オーク動員5を行い、カード5枚を切削する。その後、あなたの墓地にあるクリーチャー・カード1枚を戦場に戻す。

トランプル

対戦相手がコントロールしている統率者1体が死亡するたび、指輪があなたを誘惑する。

9/9

Illustrated by Alex Brock

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 指輪の王、サウロン:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The creature card you choose doesn't need to be a card you milled. You may choose a creature card that was already in your graveyard before you milled. (2023-06-16)
  • Sauron, Lord of the Rings's last ability will trigger even if the owner of the commander that died chooses to return it to the command zone after it dies. (2023-06-16)
  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer. (2023-06-16)
  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger. (2023-06-16)
  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer. (2023-06-16)
  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game. (2023-06-16)
  • Each time the Ring tempts you, you must choose a creature if you control one. (2023-06-16)
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time. (2023-06-16)
  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you. (2023-06-16)
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N." (2023-06-16)
  • To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types. (2023-06-16)
  • Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army. (2023-06-16)
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types. (2023-06-16)
  • If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters. (2023-06-16)
  • Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs. (2023-06-16)
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason. (2023-06-16)