Call for Unity (Tales of Middle-earth Commander #163)

Chamado à Unidade {3}{W}{W}

Encantamento

Revolta — No início de sua etapa final, se uma permanente que você controlava deixou o campo de batalha neste turno, coloque um marcador de unidade em Chamado à Unidade.

As criaturas que você controla recebem +1/+1 para cada marcador de unidade em Chamado à Unidade.

“Vão embora! Se nos importunarem de novo, vocês vão se arrepender.”
— Merry

Illustrated by Yuriy Chemezov

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Chamado à Unidade:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to. (2017-02-09)
  • Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust. (2017-02-09)
  • Tokens that leave the battlefield will satisfy a revolt ability. (2017-02-09)
  • Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability. (2017-02-09)
  • All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability. (2017-02-09)