Ígneo Chama-Interna {2}{R}
Criatura — Elemental Guerreiro
{2}{R}: As criaturas que você controla recebem +1/+0 até o final do turno. Se esta for a terceira vez que esta habilidade é resolvida neste turno, as criaturas que você controla ganham iniciativa até o final do turno.
Uma luz que um exército pode seguir.
2/2
Illustrated by Scott Hampton
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Ígneo Chama-Interna:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Counts resolutions, not activations. Any such abilities that are still on the stack won’t count toward the total. (2007-10-01)
- When the ability resolves, it counts the number of times that same ability from that this creature has already resolved that turn. It doesn’t matter who controlled the creature or the previous abilities when they resolved. A copy of this ability (created by Rings of Brighthearth, for example) will count toward the total. Abilities from other creatures with the same name don’t count towards the total. Neither does an ability that’s been countered. (2007-10-01)
- You get the bonus only the third time the ability resolves. You won’t get the bonus the fourth, fifth, sixth, or any subsequent times. (2007-10-01)