Rapace do Aeroveleiro {2}{U}
Criatura — Humano Pirata
Voar, salvaguarda {1}
Quando Rapace do Aeroveleiro entrar no campo de batalha, para cada jogador, escolha até um outro artefato ou outra criatura alvo que aquele jogador controla. Enquanto Rapace do Aeroveleiro permanecer no campo de batalha, as permanentes escolhidas tornam-se artefatos Tesouro com “{T}, sacrifique este artefato: Adicione um mana de qualquer cor” e perdem todas as outras habilidades.
2/3
Illustrated by Sidharth Chaturvedi
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Rapace do Aeroveleiro:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The targets of Kitesail Larcenist's enters-the-battlefield ability will lose any other subtypes and card types they previously had and will be only Treasure artifacts as long as Kitesail Larcenist remains on the battlefield. They will retain any supertypes they had. (2023-11-10)
- If Kitesail Larcenist leaves the battlefield before its enters-the-battlefield ability resolves, that ability will have no effect. The target permanents won't become Treasures at all. (2023-11-10)
- If some of the targets, but not all, are illegal as the ability resolves, the illegal targets will be unaffected. Only the remaining legal targets will become Treasures. (2023-11-10)