Fumarola sin sosiego
Tierra
La Fumarola sin sosiego entra al campo de batalla girada.
{T}: Agrega {B} o {R}.
{1}{B}{R}: Hasta el final del turno, la Fumarola sin sosiego se convierte en una criatura Insecto negra y roja 2/3 con la habilidad de amenaza. Sigue siendo una tierra.
Siempre que la Fumarola sin sosiego ataque, puedes descartar una carta. Si lo haces, roba una carta.
Illustrated by Alexander Kintner
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Fumarola sin sosiego:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If this becomes a creature because of an effect other than its own ability, its last ability will still trigger whenever it attacks. (2023-11-10)
- If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn. (2023-11-10)