Knochenhort-Dracosaurus {3}{R}{R}
Kreatur — Dinosaurier, Drache
Fliegend, Erstschlag
Zu Beginn deines Versorgungssegments schickst du die obersten zwei Karten deiner Bibliothek ins Exil. Du kannst sie in diesem Zug spielen. Falls du auf diese Weise eine Länderkarte ins Exil geschickt hast, erzeuge einen 3/1 roten Dinosaurier-Kreaturenspielstein. Falls du auf diese Weise eine Nichtland-Karte ins Exil geschickt hast, erzeuge einen Schatz-Spielstein.
5/5
Illustrated by Sidharth Chaturvedi
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Knochenhort-Dracosaurus:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty. (2023-11-10)
- If you exile two land cards, you'll create only one Dinosaur token. Similarly, if you exile two nonland cards, you'll create only one Treasure token. (2023-11-10)
- If you exile a land card and a nonland card, you'll create a Dinosaur token, then a Treasure token. (2023-11-10)