Chimil, the Inner Sun (The Lost Caverns of Ixalan #249)

Chimil, the Inner Sun {6}

Legendary Artifact

Spells you control can’t be countered.

At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Illustrated by Adam Paquette

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Chimil, the Inner Sun:
  • A spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen. (2023-11-10)
  • "Discover N" means "Exile cards from the top of your library until you exile a nonland card with mana value N or less. That card is the "discovered" card. You may cast that card without paying its mana cost if the resulting spell's mana value is less than or equal to N. If you don't cast it, put that card into your hand. Put the remaining exiled cards on the bottom of your library in a random order." (2023-11-10)
  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions. (2023-11-10)
  • When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand. (2023-11-10)
  • You exile the cards face up. All players will be able to see them. (2023-11-10)
  • If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it. (2023-11-10)
  • If the discovered card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. (2023-11-10)
  • If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand. (2023-11-10)
  • Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover. (2023-11-10)
  • The mana value of a split card is determined by the combined mana cost of its two halves. If discover allows you to cast a split card, you may cast either half (as long as its mana value is less than or equal to the effect's discover value) but not both halves. (2023-11-10)
  • Chimil, the Inner Sun's first ability applies only while it's on the battlefield. While it's a spell, it can be countered. (2023-11-10)
  • If you discover an adventurer card, split card, or modal double-faced card, you might be able to cast that card with either set of characteristics depending on the effect's discover value. For example, if you discover 4 and reveal Galvanic Giant (an adventurer card from Wilds of Eldraine with a mana value of 4), you could cast Galvanic Giant, but not Storm Reading (its Adventure, which has a mana value of 7). If you discover 7 and reveal Galvanic Giant, you could cast either Galvanic Giant or Storm Reading. (2023-11-10)