Abuelo, Echo der Ahnen {1}{W}{U}
Legendäre Kreatur — Geist
Fliegend, Abwehr {2}
{1}{W}{U}: Schicke eine andere Kreatur oder ein anderes Artefakt deiner Wahl, die bzw. das du kontrollierst ins Exil. Bringe sie bzw. es zu Beginn des nächsten Endsegments unter der Kontrolle ihres bzw. seines Besitzers ins Spiel zurück.
„Kommt, Freunde. Schauen wir, ob diese Welt sich an uns erinnert.“
2/2
Illustrated by Victor Adame Minguez
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Abuelo, Echo der Ahnen:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a token is exiled this way, it ceases to exist and won't return to the battlefield. (2023-11-10)
- The exiled card will return to the battlefield at the beginning of the next end step even if Abuelo, Ancestral Echo is no longer on the battlefield at that time. (2023-11-10)
- If a double-faced card is exiled this way, it will return with its front face up, no matter which face was up when it left the battlefield. (2023-11-10)
- An artifact creature card or enchantment creature card returned this way will have base power and toughness 1/1. (2023-11-10)
- An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached. (2023-11-10)
- If another effect causes one of the returned permanents to become a creature and sets its base power and toughness as it does so, that creature will have that power and toughness; it won't be 1/1. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 1/1 if you crew it. (2023-11-10)