Linterna de fulgupíleos {G}
Artefacto — Equipo
La criatura equipada tiene “Puedes mirar la primera carta de tu biblioteca en cualquier momento” y “Siempre que esta criatura ataque, explora”. (Muestra la primera carta de tu biblioteca. Pon esa carta en tu mano si es una tierra. De lo contrario, pon un contador +1/+1 sobre esa criatura y luego devuelve la carta a su sitio o ponla en tu cementerio.)
Equipar {2}.
Illustrated by Irina Nordsol
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Buy This Card
Notes and Rules Information for Linterna de fulgupíleos:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The ability granted by Glowcap Lantern lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand. (2023-11-10)
- If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can't look at the next one until you're done paying for that spell. (2023-11-10)
- If Glowcap Lantern isn't attached to a creature you control, you can't look at the top card of your library. The lantern isn't that bright. (2023-11-10)
- If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard. (2023-11-10)
- Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter. (2023-11-10)
- If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter. (2023-11-10)
- If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate. (2023-11-10)
- Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again. (2023-11-10)
- In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.) (2023-11-10)