Blutgönner {4}{B}{B}
Kreatur — Vampir, Schamane
Fliegend
Wenn der Blutgönner ins Spiel kommt, zerstöre eine Kreatur deiner Wahl, die ein Gegner kontrolliert.
Immer wenn eine Kreatur, die ein Gegner kontrolliert, stirbt, schicke sie ins Exil und lege auf jeden Vampir, den du kontrollierst, eine +1/+1-Marke.
4/4
Illustrated by Tommy Arnold
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Blutgönner:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Destroying a creature with Patron of the Vein's first ability causes its last ability to trigger if Patron of the Vein is still on the battlefield. (2017-08-25)
- Patron of the Vein's last ability puts a +1/+1 counter on each Vampire you control, including itself, even if the creature that died can't be exiled (most likely because it was a token). (2017-08-25)
- If Patron of the Vein and a creature an opponent controls die simultaneously (perhaps because they fought or were in combat together), Patron of the Vein's last ability triggers, but Patron of the Vein won't be on the battlefield as that ability resolves. It can't be saved by the +1/+1 counter that would have been put on it. The same is true of any other Vampires you control that die at the same time. Your remaining Vampires will each get a +1/+1 counter. (2017-08-25)