Sage des fables {2}{U}
Créature — ondin et sorcier
Chaque autre créature Sorcier que vous contrôlez arrive sur le champ de bataille avec un marqueur +1/+1 supplémentaire sur elle.
{2}, retirez un marqueur +1/+1 d'une créature que vous contrôlez : Piochez une carte.
2/2
Illustrated by Julia Metzger
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Sage des fables:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a Wizard would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Wizard would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead. (2008-04-01)
- The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example). (2008-04-01)
- The effects from more than one Sage of Fables are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter with two additional +1/+1 counters on them. (2008-04-01)
- If Sage of Fables enters at the same time as another Wizard (due to Living End, for example), that creature doesn't get a +1/+1 counter. (2008-04-01)