Xavier Sal, Infested Captain (The Lost Caverns of Ixalan Commander #14)

Xavier Sal, capitaine infesté {B}{G}{U}

Créature légendaire — humain et fongus et pirate

{T}, retirez un marqueur d'un autre permanent que vous contrôlez : Peuplez. N'activez que lorsque vous pourriez lancer un rituel. (Créez un jeton qui est une copie d'un jeton de créature que vous contrôlez.)

{T}, sacrifiez une autre créature : Proliférez. N'activez que lorsque vous pourriez lancer un rituel. (Choisissez n'importe quel nombre de permanents et/ou de joueurs, puis donnez-leur à chacun un autre marqueur de chaque sorte déjà présente.)

3/3

Illustrated by Bryan Sola

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Xavier Sal, capitaine infesté:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If you control no creature tokens when you populate, nothing will happen. (2023-11-10)
  • The new creature token copies the characteristics of the original token as stated by the effect that created the original token. (2023-11-10)
  • The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, color, and so on. (2023-11-10)
  • Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the new token will work. (2023-11-10)
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them. (2023-11-10)
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all. (2023-11-10)
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others. (2023-11-10)
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so. (2023-11-10)
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond. (2023-11-10)