Lightning Greaves {2}
Artifact — Equipment
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip {0}
“Skim all the gold and magic rocks you want, but if I see one greasy fingerprint on my new boots, you’ll be drinking bilgewater for a month.”
—Note from Captain Lannery Storm
Illustrated by Chris Seaman
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Lightning Greaves:
- You can't simply unequip Equipment from a creature. If Lightning Greaves is attached to the only creature you control, you won't be able to attach other equipment to it (or target it with anything else) until you have another creature onto which you can move Lightning Greaves. (2020-08-07)
- If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Lightning Greaves to allow two new creatures to attack in the same turn. (2020-08-07)