Mardu-Schädeljäger {1}{B}
Kreatur — Mensch, Krieger
Der Mardu-Schädeljäger kommt getappt ins Spiel.
Überfall — Wenn der Mardu-Schädeljäger ins Spiel kommt und falls du in diesem Zug mit mindestens einer Kreatur angegriffen hast, wirft ein Gegner deiner Wahl eine Karte ab.
2/1
Watermark: Mardu
Illustrated by Jason Rainville
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Mardu-Schädeljäger:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked. (2018-01-19)
- Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively. (2018-01-19)