Trono dragón de Tarkir {4}
Artefacto legendario — Equipo
La criatura equipada tiene la habilidad de defensor y “{2}, {T}: Las otras criaturas que controlas ganan la habilidad de arrollar y obtienen +X/+X hasta el final del turno, donde X es la fuerza de esta criatura”.
Equipar {3}.
Lo que en otro tiempo sobrevolaba los cielos de Tarkir hoy no es más que un asiento.
Illustrated by Daarken
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Trono dragón de Tarkir:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The value of X is determined as the activated ability resolves. If the equipped creature isn’t on the battlefield at that time, use its power the last time it was on the battlefield to determine the value of X. (2014-09-20)
- If the equipped creature’s power is negative while resolving the activated ability it gains, X is considered to be 0. (This is a change from previous rulings.) (2017-07-14)