테무르 부적 {G}{U}{R}
순간마법
하나를 선택한다 —
• 당신이 조종하는 생물을 목표로 정한다. 그 생물은 턴종료까지 +1/+1을 받는다. 당신이 조종하지 않는 생물을 목표로 정한다. 그 두 생물은 서로 싸운다.
• 주문을 목표로 정한다. 그 주문의 조종자가 {3}을 지불하지 않으면 그 주문을 무효화한다.
• 공격력이 3 이하인 생물들은 이 턴에 방어할 수 없다.
Watermark: Temur
Illustrated by Mathias Kollros
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 테무르 부적:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control. (2014-09-20)
- If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage. (2014-09-20)
- If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn. (2014-09-20)
- If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block. (2014-09-20)