ティムールの魔除け {G}{U}{R}
インスタント
以下から1つを選ぶ。
・あなたがコントロールするクリーチャー1体と、あなたがコントロールしていないクリーチャー1体を対象とする。ターン終了時まで、その前者は+1/+1の修整を受ける。その前者はその後者と格闘を行う。
・呪文1つを対象とする。それのコントローラーが{3}を支払わないかぎり、それを打ち消す。
・このターン、パワーが3以下のクリーチャーではブロックできない。
Watermark: Temur
Illustrated by Mathias Kollros
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for ティムールの魔除け:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control. (2014-09-20)
- If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage. (2014-09-20)
- If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn. (2014-09-20)
- If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block. (2014-09-20)