Temur Ascendancy (Khans of Tarkir #207)

Vormacht der Temur {G}{U}{R}

Verzauberung

Kreaturen, die du kontrollierst, haben Eile.

Immer wenn eine Kreatur mit Stärke 4 oder mehr unter deiner Kontrolle ins Spiel kommt, kannst du eine Karte ziehen.

Watermark: Temur

Illustrated by Jaime Jones

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Vormacht der Temur:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can't be used to raise the creature's power in time to have Temur Ascendancy's last ability trigger or to lower it in time to stop it from triggering. (2021-03-19)
  • Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won't stop you from drawing a card. (2021-03-19)
  • If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack this turn. If they've already attacked, they remain attacking creatures. (2021-03-19)