![Nature's Way (Kaladesh Remastered #171) Nature's Way (Kaladesh Remastered #171)](https://cards.scryfall.io/large/front/3/6/36f59651-6205-464a-a7f3-d9465c1545b7.jpg?1605328833)
Nature's Way {1}{G}
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don’t control.
Illustrated by Zack Stella
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Notes and Rules Information for Nature's Way:
- You can't cast Nature's Way unless you choose both a creature you control and a creature you don't control as targets. (2016-09-20)
- If either target is an illegal target as Nature's Way resolves, no damage will be dealt. (2016-09-20)
- If the creature you don't control is an illegal target as Nature's Way tries to resolve, the creature you control will still gain vigilance and trample. (2016-09-20)
- Trample only applies to the assignment of combat damage, not the damage Nature's Way has the creature deal. (2016-09-20)