Hazardous Conditions {2}{B}{G}

Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

“There are many reasons we invent, of which survival is not the least.”

Illustrated by Anastasia Ovchinnikova

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Hazardous Conditions:
  • Hazardous Conditions doesn't care what kind of counter a creature has on it. Whether +1/+1, -1/-1, charge, or fate, any kind of counter causes a creature to be unaffected. (2016-09-20)
  • The set of creatures affected by Hazardous Conditions is determined as the spell resolves. Creatures that get a counter later in the turn will continue to get -2/-2. Creatures that enter the battlefield or lose their counters later in the turn and noncreature permanents that become creatures later in the turn won't get -2/-2. (2016-09-20)