Hazardous Conditions {2}{B}{G}
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
“There are many reasons we invent, of which survival is not the least.”
Illustrated by Anastasia Ovchinnikova
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Hazardous Conditions:
- Hazardous Conditions doesn't care what kind of counter a creature has on it. Whether +1/+1, -1/-1, charge, or fate, any kind of counter causes a creature to be unaffected. (2016-09-20)
- The set of creatures affected by Hazardous Conditions is determined as the spell resolves. Creatures that get a counter later in the turn will continue to get -2/-2. Creatures that enter the battlefield or lose their counters later in the turn and noncreature permanents that become creatures later in the turn won't get -2/-2. (2016-09-20)