Engineered Might {3}{G}{W}

Sorcery

Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.

• Creatures you control get +2/+2 and gain vigilance until end of turn.

Illustrated by Lake Hurwitz

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.
Notes and Rules Information for Engineered Might
  • The set of creatures affected by Engineered Might’s second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +2/+2 or gain vigilance. (2016-09-20)