Thriving Grubs (Kaladesh #138)

Larves prospères {1}{R}

Créature : gremlin

Quand les Larves prospères arrivent sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »).

À chaque fois que les Larves prospères attaquent, vous pouvez payer {E}{E}. Si vous faites ainsi, mettez un marqueur +1/+1 sur elles.

Certains passagers voyagent sans ticket.

2/1

Illustrated by Steve Prescott

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Larves prospères:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • {E} is the energy symbol. It represents one energy counter. (2017-02-09)
  • Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.) (2017-02-09)
  • Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method. (2017-02-09)
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. (2017-02-09)
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters. (2017-02-09)
  • You can't pay more energy counters than you have. (2017-02-09)
  • Some triggered abilities state that you “may pay” a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability's effect after you make your choice. (2017-02-09)