Shackles of Treachery (Kaldheim #150)

Fers de traîtrise {2}{R}

Rituel

Acquérez le contrôle d'une créature ciblée jusqu'à la fin du tour. Dégagez cette créature. Jusqu'à la fin du tour, elle acquiert la célérité et « À chaque fois que cette créature inflige des blessures, détruisez un équipement ciblé qui lui est attaché. »

À ce moment précis, Toralf ne ressentit plus que la force de la tempête et le besoin de détruire.

Illustrated by Dmitry Burmak

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Fers de traîtrise:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Shackles of Treachery can target any creature, including one that’s already untapped or one that doesn’t have any Equipment attached to it. (2021-02-05)
  • Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. (2021-02-05)
  • The triggered ability gained by the creature will trigger when that creature deals any damage, not just combat damage. (2021-02-05)
  • If that ability triggers, you must choose a legal target if one is available. It doesn’t matter who controls the Equipment attached to the creature. If that Equipment is no longer attached to the creature as the ability tries to resolve, the ability won’t resolve and the Equipment won’t be destroyed. (2021-02-05)