Opal Palace (Kaldheim Commander #116)

Opal Palace

Land

{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it’s been cast from the command zone this game.

Illustrated by Andreas Rocha

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Opal Palace:
  • If you have two commanders, the last ability adds one mana of any color in their combined color identities. (2020-11-10)
  • If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce {C}. (2020-11-10)
  • If you don't have a commander, Opal Palace's last ability produces no mana. (2020-11-10)
  • The "number of times it's been cast from the command zone" includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter. (2020-11-10)
  • If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game. (2020-11-10)