Weltenverschlingender Drache {3}{R}{R}{R}
Kreatur — Nachtmahr, Drache
Fliegend, verursacht Trampelschaden
Entferne alle anderen bleibenden Karten, die du kontrollierst, ganz aus dem Spiel, wenn der Weltenverschlingende Drache ins Spiel kommt.
Bringe die so ganz aus dem Spiel entfernten Karten unter der Kontrolle ihrer Besitzer ins Spiel zurück, wenn der Weltenverschlingende Drache das Spiel verlässt.
7/7
Illustrated by Wayne England
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Weltenverschlingender Drache:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Worldgorger Dragon leaves the battlefield before its enters-the-battlefield ability resolves, the “leaves-the-battlefield” ability will trigger and resolve first. It won’t return anything. Then the enters-the-battlefield ability will exile all other permanents you control indefinitely. (2022-12-08)
- If an Aura is exiled with Worldgorger Dragon and then returns to the battlefield, the player who controls the Aura as it enters the battlefield chooses what it will enchant. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it stays exiled. It can’t enter the battlefield enchanting a permanent that enters the battlefield at the same time. (2022-12-08)