Athreos, God of Passage (Journey into Nyx #146)

Athréos, dieu du Passage {1}{W}{B}

Créature-enchantement légendaire : dieu

Indestructible

Tant que votre dévotion au blanc et au noir est inférieure à sept, Athréos n'est pas une créature.

À chaque fois qu'une autre créature que vous possédez meurt, renvoyez-la dans votre main à moins que l'adversaire ciblé ne paie 3 points de vie.

5/4

Illustrated by Ryan Barger

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Athréos, dieu du Passage:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You are a creature's owner if the card representing it began the game in your deck, or if it's a token that entered the battlefield under your control. (2014-04-26)
  • Athreos's last ability will trigger if a token creature you own dies. The target opponent has the option to pay 3 life, although the token can't return to your hand. (2014-04-26)
  • It doesn't matter who controlled the creature when it died. Athreos's last ability will trigger if you owned that creature. (2014-04-26)
  • The target opponent chooses whether to pay 3 life when Athreos's last ability resolves. You won't return the card to your hand if that player pays 3 life or if the card leaves the graveyard before the ability resolves. (2014-04-26)
  • If there are no legal targets for Athreos's last ability (perhaps because each of your opponents has hexproof), it will be removed from the stack with no effect. No one may pay 3 life and you won't return the creature card to your hand. (2014-04-26)
  • Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once. (2020-01-24)
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack. (2020-01-24)
  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this. (2020-01-24)
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield. (2020-01-24)
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment. (2020-01-24)
  • The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures. (2020-01-24)
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat. (2020-01-24)
  • Counters put on a God remain on it while it's not a creature, even if they have no effect. (2020-01-24)
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate. (2020-01-24)