Mentor of the Meek (Foundations Jumpstart #99)

Mentor of the Meek {2}{W}

Creature — Human Soldier

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

“Considering your statures, let’s start with
the upward slash.”

2/2

Illustrated by Lie Setiawan

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Mentor of the Meek:
  • Mentor of the Meek's ability checks the power of the other creature only as it enters the battlefield. If that creature's power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability. Similarly, reducing the creature's power to 2 or less after it enters the battlefield won't cause the ability to trigger. (2018-07-13)
  • Apply power bonuses from counters the creature enters the battlefield with and continuous effects such as that of Valiant Knight before checking to see if Mentor of the Meek's ability will trigger. (2018-07-13)
  • While resolving the triggered ability of Mentor of the Meek, you can't pay {1} multiple times to draw more than one card. (2018-07-13)