Time to Feed (Foundations Jumpstart #727)

Time to Feed {2}{G}

Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

Illustrated by Wayne Reynolds

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Time to Feed:
  • Time to Feed has two targets: a creature an opponent controls and a creature you control. If only one of those creatures is a legal target when Time to Feed tries to resolve, the creatures won't fight and neither will deal or be dealt damage. If the creature you don't control is the illegal target, you won't gain life when it dies. (2013-09-15)
  • If neither creature is a legal target when Time to Feed tries to resolve, the spell won't resolve and none of its effects will happen. (2013-09-15)
  • If the first target creature dies that turn, you'll gain 3 life no matter what caused the creature to die or who controls the creature at that time. (2013-09-15)