Pigment Storm (Foundations Jumpstart #585)

Pigment Storm {3}{R}{R}

Sorcery

Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature’s controller instead.

When art projects collapse, Prismari students revel in the beauty of destruction. Everyone else runs for cover.

Illustrated by Bayard Wu

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Pigment Storm:
  • Excess damage caused by a spell or ability is similar to how combat damage from a creature with trample is handled. Start with the amount of damage being dealt to the creature and determine what is “lethal.” This is the creature’s toughness minus the amount of damage that it already has marked on it, but ignoring any replacement or prevention effects that will modify this damage. Also ignore whether the creature has an ability such as indestructible that will result in it not being destroyed by this damage. (2021-04-16)
  • Once you’ve determined how much damage is excess, Pigment Storm simultaneously deals damage to the creature and to its controller. This damage may be modified by replacement or prevention effects. (2021-04-16)
  • If the target creature is an illegal target by the time Pigment Storm tries to resolve, the spell won’t resolve. It won’t deal damage to any player. (2021-04-16)
  • Pigment Storm’s replacement effect is a self-replacement effect. It is applied before any other replacement effects that would change the amount of damage dealt to the target creature and its controller. (2021-04-16)