Faerie Vandal (Foundations Jumpstart #311)

Faerie Vandal {1}{U}

Creature — Faerie Rogue

Flash

Flying

Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

History may be written by the triumphant, but
it’s often rewritten by the troublesome.

1/2

Illustrated by Paul Scott Canavan

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Faerie Vandal:
  • The triggered ability can trigger only once each turn. It doesn't matter whether the permanent with that ability was on the battlefield when the first card was drawn. If it's not on the battlefield when the second card is drawn, the ability can't trigger at all that turn. It won't trigger when the third or fourth card is drawn. (2019-10-04)
  • If an effect instructs you to draw multiple cards, the ability triggers after you draw whichever is the second one for the turn. You choose a target (if any) for the ability after you've drawn and looked at all of the cards and finished resolving the spell or ability that caused you to draw them. (2019-10-04)
  • If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it's not a card drawn. (2019-10-04)