Master of the Wild Hunt (Jumpstart 2022 #688)

Herr der Wilden Jagd {2}{G}{G}

Kreatur — Mensch, Schamane

Zu Beginn deines Versorgungssegments erzeugst du einen 2/2 grünen Wolf-Kreaturenspielstein.

{T}: Tappe alle ungetappten Wolf-Kreaturen, die du kontrollierst. Jeder auf diese Weise getappte Wolf fügt einer Kreatur deiner Wahl Schadenspunkte in Höhe seiner Stärke zu. Die Kreatur fügt einer beliebigen Anzahl jener Wölfe Schadenspunkte in Höhe ihrer Stärke zu, wobei ihr Beherrscher die Aufteilung bestimmt.

3/3

Illustrated by Kev Walker

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Herr der Wilden Jagd:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • All Wolves you control are tapped as part of the activated ability's effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them. (2018-03-16)
  • If the target creature is an illegal target by the time Master of the Wild Hunt's ability tries to resolve, the ability doesn't resolve. You won't tap your Wolves, and nothing will deal or be dealt damage. (2018-03-16)
  • Only a Wolf creature tapped as part of the ability's effect can be dealt damage by the target creature. (2018-03-16)
  • The controller of the target creature doesn't divide that creature's damage as the ability is activated (since the Wolves that will receive that damage aren't targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it's destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them). (2018-03-16)