Guardia nocturna de Kalastria {4}{B}
Criatura — Guerrero vampiro aliado
Siempre que ganes vidas, la Guardia nocturna de Kalastria gana la habilidad de volar hasta el final del turno.
“Puede que Kalitas haya regresado a su servidumbre insensata bajo el yugo de los Eldrazi, pero nosotros decimos: nunca jamás”.
—Drana, jefe de sangre Kalastria
4/5
Illustrated by Jama Jurabaev
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Guardia nocturna de Kalastria:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The ability triggers just once for each life-gaining event, whether it’s 1 life from Drana’s Emissary or 7 life from Nissa’s Renewal. (2015-08-25)
- A creature with lifelink dealing combat damage is a single life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. (2015-08-25)
- In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it causes your team’s life total to increase. (2015-08-25)