従者つきの癒し手 {3}{W}
クリーチャー — コー・クレリック
あなたが各ターン内で初めてライフを得るたび、白の1/1の猫・クリーチャー・トークン1体を生成する。
{2}{W}:これでないクレリック1体を対象とする。ターン終了時まで、それは絆魂を得る。
「古い遺跡のどんなものよりも、私の猫が神聖とは何かを教えてくれた。」
2/3
Illustrated by Wisnu Tan
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 従者つきの癒し手:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Multiple instances of lifelink on the same creature are redundant. (2020-09-25)
- An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain. (2020-09-25)
- Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. (2020-09-25)
- If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once. (2020-09-25)
- In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase. (2020-09-25)
- An ability that triggers whenever you gain life “for the first time each turn” won’t trigger if you gain life during a turn before the permanent with that ability is on the battlefield, even if you gain life again later in the turn. (2020-09-25)