Hanweir Militia Captain {1}{W}
Creature — Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
2/2
Westvale Cult Leader
Color Indicator: White Creature — Human Cleric
Westvale Cult Leader’s power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
*/*
Illustrated by David Palumbo
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Hanweir Militia Captain // Westvale Cult Leader, J21 #90 |
Shadows Over Innistrad Checklist 2 Card, TSOI #CH2 |
Human Cleric Token, PLST #TSOI-10 |
Prints | USD | EUR | TIX |
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Jumpstart: Historic Horizons | |||
Shadows over Innistrad Promos | ✶ $2.29 | ||
Shadows over Innistrad | $0.44 | €0.64 | 0.02 |
View all prints → |
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Notes and Rules Information for Hanweir Militia Captain // Westvale Cult Leader:
- If you don’t control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn’t trigger. You can’t wait for other effects in your upkeep to provide creatures. (2016-04-08)
- If you don’t control four or more creatures as Hanweir Militia Captain’s ability resolves, it won’t transform. (2016-04-08)
- Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won’t cause it to transform back. (2016-04-08)
- Westvale Cult Leader’s first ability counts itself, so it will normally be at least 1/1. (2016-04-08)
- For more information on double-faced cards, see the Shadows over Innistrad mechanics article (magic.wizards.com/en/articles/archi…). (2016-07-13)