Savage Swipe (Jumpstart: Historic Horizons #630)

Savage Swipe {G}

Sorcery

Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don’t control. (Each deals damage equal to its power to the other.)

Illustrated by David Gaillet

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Savage Swipe:
  • You can’t cast Savage Swipe unless you choose both a creature you control and a creature you don’t control as targets. (2019-06-14)
  • The target creature you control gets +2/+2 only if its power is exactly 2 as Savage Swipe resolves. It’ll still fight if it doesn’t get +2/+2. (2019-06-14)
  • If either target is an illegal target as Savage Swipe tries to resolve, neither creature will deal or be dealt damage. (2019-06-14)
  • If the creature you control is an illegal target as Savage Swipe tries to resolve, no creature gets +2/+2. If that creature is a legal target but the creature you don’t control isn’t, it still gets +2/+2 until end of turn if its power is 2. (2019-06-14)