Show and Tell {2}{U}
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
At the academy, “show and tell” too often becomes “run and hide.”
Watermark: Wizards of the Coast
Illustrated by Zack Stella
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Banned
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Notes and Rules Information for Show and Tell:
- If the cards being put onto the battlefield also require choices, those choices are made after all players choose their card. The active player makes choices for their card (if any), then the other players (if any) in turn order. (2004-10-04)
- Players choose cards during resolution, not announcement. (2004-10-04)
- The current player chooses first, then each other player chooses in turn order. A player does not have to reveal the chosen card, so long as it is clear *which* card was chosen. After all choices are made, the cards are put onto the battlefield simultaneously. (2008-04-01)