Nevermore {1}{W}{W}
Enchantment
As Nevermore enters, choose a nonland card name.
Spells with the chosen name can’t be cast.
“By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed.”
Illustrated by Jason A. Engle
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Nevermore:
- No one can cast spells or activate abilities between the time a card is named and the time that Nevermore's ability starts to work. (2011-09-22)
- Spells with the chosen name that somehow happen to already be on the stack when Nevermore enters are not affected by Nevermore's ability. (2011-09-22)
- Although the named card can't be cast, it can still be put onto the battlefield by a spell or ability (if it's a permanent card). (2011-09-22)
- You can name either half of a split card, but not both. If you do so, that half (and both halves, if the split card has fuse) can't be cast. The other half is unaffected. (2011-09-22)
- The named card can be cast again once Nevermore leaves the battlefield. (2011-09-22)
- If you name one of the faces of a modal double-faced card, players may still play the face you didn't name. (Players can never cast the back face of a transforming double-faced card) (2021-03-19)