Cape de tatou {1}{G}{W}
Enchanter : créature
La créature enchantée gagne +2/+2 et a le piétinement.
À chaque fois que la créature enchantée inflige des blessures, vous gagnez autant de points de vie.
« Ne riez pas. Ça marche. » — Un ranger de la Yavimaya.
Illustrated by Paolo Parente
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Cape de tatou:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- While Armadillo Cloak’s last ability is similar to lifelink, it isn’t lifelink—it’s a normal triggered ability. If a creature you control with lifelink wears an Armadillo Cloak and deals damage, first you’ll gain that much life for lifelink, and then Armadillo Cloak’s triggered ability is put onto the stack. This also means that multiple instances of Armadillo Cloak’s triggered ability do trigger separately. (2016-06-08)
- If Armadillo Cloak enchants a creature you don’t control, you’ll gain life when it deals damage, as long as that damage hasn’t already caused you to lose the game. (2016-06-08)