Enduring Renewal {2}{W}{W}
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it’s a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
That which lasts longest serves best.
Illustrated by Harold McNeill
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Enduring Renewal:
- Enduring Renewal only affects creature cards that are “drawn”. It doesn’t affect cards that are put into your hand from your library, or from anywhere else. (2004-10-04)
- If the creature is only a creature due to an effect, it still goes to your hand. This includes any way to animate a card. (2004-10-04)
- Token creatures cease to exist if they leave the battlefield, so this effect will not let you get them in your hand. (2004-10-04)
- The last ability is now a triggered ability, not a replacement effect. That means your opponent has the opportunity to remove the card from your graveyard while the triggered ability is still on the stack. (2006-07-15)
- Unless something weird happens, the card you draw as a result of the second ability will be the card you revealed. (2006-09-25)
- If, after the last ability triggers, the creature card is removed from your graveyard in response, it won’t be returned to your hand. (2006-09-25)