Portable Hole (Alchemy Horizons: Baldur's Gate #98)

Portable Hole {W}

Artifact

When Portable Hole enters, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.

Illustrated by John Stanko

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Portable Hole:
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield. (2021-07-23)
  • If Portable Hole leaves the battlefield before its ability resolves, the target permanent won't be exiled. (2021-07-23)
  • Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. (2021-07-23)
  • If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game. (2021-07-23)
  • We recommend keeping your Bag of Holding far, far away. (2021-07-23)