Abantesma da Cripta {3}{B}
Criatura — Espírito
Extorquir (Toda vez que você conjurar uma mágica, poderá pagar {W/B}. Se fizer isso, cada oponente perderá 1 ponto de vida e você ganhará uma quantidade equivalente de pontos de vida.)Toda vez que você virar um Pântano para gerar mana, adicione {B} à sua reserva de mana (além do mana que o terreno gera).
2/2
Watermark: Orzhov
Illustrated by Chris Rahn
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Abantesma da Cripta:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You may pay {W/B} a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves. (2024-01-12)
- The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent's life total can't change (perhaps because that player controls Platinum Emperion), you won't gain any life. (2024-01-12)
- The extort ability doesn't target any player. (2024-01-12)
- The extort ability resolves before the spell that caused it to trigger. The ability resolves even if that spell is countered. (2024-01-12)