Aetherplasm (Guildpact #22)

Aetherplasm {2}{U}{U}

Creature — Illusion

Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner’s hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

Its fickle form holds hints of a thousand former identities.

1/1

Illustrated by Nottsuo

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Aetherplasm:
  • Aetherplasm will return to your hand before any combat damage is assigned. (2006-02-01)
  • If you want, you can return Aetherplasm to your hand and not put anything onto the battlefield. The attacking creature will still be considered blocked, so it won't be able to deal combat damage to you unless it has trample or a similar ability. (2006-02-01)
  • The creature you put onto the battlefield may be the Aetherplasm you just returned to your hand. This allows it to dodge abilities like Deathgazer's. (2006-02-01)
  • The creature you put onto the battlefield from your hand is blocking the attacking creature, even if the block couldn't legally be declared (for example, if that creature enters tapped, or it can't block, or the attacking creature has protection from it). (2006-02-01)
  • Although the creature that enters the battlefield is blocking, it was never declared as a blocking creature for the purposes of abilities that trigger whenever a creature blocks (such as Aetherplasm's ability, for example). (2024-01-12)