Conselho Fantasma de Orzhova {W}{W}{B}{B}
Criatura Lendária — Lorde Espírito
Quando Conselho Fantasma de Orzhova entra em jogo, o oponente alvo perde 1 ponto de vida e você ganha 1 ponto de vida.
{1}, Sacrifique uma criatura: Remova Conselho Fantasma de Orzhova do jogo. Devolva-o para o jogo, sob o controle de seu dono, no final do turno.
4/4
Watermark: Orzhov
Illustrated by Greg Staples
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Conselho Fantasma de Orzhova:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Sacrificing Ghost Council of Orzhova to its own ability means it will wind up in the graveyard, not exiled. (2006-02-01)
- When Ghost Council of Orzhova is exiled, any Auras or Equipment on it fall off and any counters on it are removed. When it returns to the battlefield, it comes back untapped and is treated as a new version of the card. (2006-02-01)
- Normally, Ghost Council of Orzhova will return to the battlefield at the end of the same turn it's exiled. But if it's exiled during the End step, it's too late to return it this turn. It has to wait to return to the battlefield until the next End step. (2006-02-01)