Inspiring Captain (Game Night #14)

Inspiring Captain {3}{W}

Creature — Human Knight

When Inspiring Captain enters, creatures you control get +1/+1 until end of turn.

“Our enemies will soon discover that we are not as meek as they had believed.”

3/3

Illustrated by Ben Maier

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Inspiring Captain:
  • The set of creatures affected by Inspiring Captain’s ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1. (2016-04-08)
  • Inspiring Captain’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1. (2019-07-12)