Inspiring Captain {3}{W}
Creature — Human Knight
When Inspiring Captain enters, creatures you control get +1/+1 until end of turn.
“Our enemies will soon discover that we are not as meek as they had believed.”
3/3
Illustrated by Ben Maier
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Inspiring Captain:
- The set of creatures affected by Inspiring Captain’s ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1. (2016-04-08)
- Inspiring Captain’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1. (2019-07-12)