Colossus Hammer (Game Night: Free-for-All #115)

Colossus Hammer {1}

Artifact — Equipment

Equipped creature gets +10/+10 and loses flying.

Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)

“There’s only one way to be sure it’s really dead.”

Illustrated by Dmitry Burmak

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Colossus Hammer:
  • Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying. (2019-07-12)
  • If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying. (2019-07-12)
  • If an ability of the equipped creature states that it has flying "as long as" a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature "has flying as long as it's attacking," it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it. (2019-07-12)