Fuga Cronomantica {4}{W}{W}
Stregoneria
Fino al tuo prossimo turno, le creature non possono attaccarti. Rimuovi dal gioco la Fuga Cronomantica con tre segnalini tempo su di essa.
Sospendere 3—{2}{W} (Invece di giocare questa carta dalla tua mano, puoi pagare {2}{W} e rimuoverla dal gioco con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, gioca la carta senza pagare il suo costo di mana.)
Illustrated by Franz Vohwinkel
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Fuga Cronomantica:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Chronomantic Escape can affect creatures that aren't on the battlefield at the time it resolves, because it modifies the announcement of an attack, not the creatures on the battlefield. For example, if Chronomantic Escape resolves on your turn, then on your opponent's turn they cast a creature with haste, that creature can't attack that turn. (2013-04-15)
- Unless some effect explicitly says otherwise, a creature that can't attack you can still attack a planeswalker you control. (2014-02-01)
- Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed. (2024-02-02)
- You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time. (2024-02-02)
- Cards exiled with suspend are exiled face up. (2024-02-02)
- Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to. (2024-02-02)
- If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled. (2024-02-02)
- If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it. (2024-02-02)
- If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep. (2024-02-02)
- When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it. (2024-02-02)
- If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended. (2024-02-02)
- Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended. (2024-02-02)
- If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card. (2024-02-02)
- If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. (2024-02-02)
- The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid. (2024-02-02)