Monastery Siege {2}{U}
Enchantment
As Monastery Siege enters, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Watermark: Shifting Khans/Dragons of Tarkir Logo
Illustrated by Mark Winters
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Prints | USD | EUR | TIX |
---|---|---|---|
Commander 2017 | $0.58 | €0.41 | |
Fate Reforged #43 | $2.57 | €0.54 | 0.02 |
Fate Reforged #43★ | |||
View all prints → |
Foil versions of Crux of Fate and the Siege cycle in Fate Reforged were printed with special morphing watermarks that appeared as either the Khans or Dragons expansion symbol depending on your angle.
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Notes and Rules Information for Monastery Siege:
- The “Khans” ability happens after you draw the card you normally draw during your draw step. That card and the additional card will be in your hand when you have to discard a card. (2014-11-24)
- The “Dragons” ability adds {2} per spell, not per target. It won’t cause a spell to cost more than {2} more to cast, even if that spell targets you and a permanent you control or more than one permanent you control. (2014-11-24)
- Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield. (2014-11-24)
- The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon. (2014-11-24)
- Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent. (2014-11-24)