Flamewake Phoenix (Fate Reforged #100)

Flammenpfad-Phoenix {1}{R}{R}

Kreatur — Phoenix

Fliegend, Eile

Der Flammenpfad-Phoenix greift in jedem Zug an, falls möglich.

Wildheit — Falls du zu Beginn des Kampfes in deinem Zug eine Kreatur mit Stärke 4 oder mehr kontrollierst, kannst du {R} bezahlen. Falls du dies tust, bringe den Flammenpfad-Phoenix aus deinem Friedhof ins Spiel zurück.

2/2

Watermark: Temur

Illustrated by Min Yum

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Flammenpfad-Phoenix:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If Flamewake Phoenix can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you're not forced to pay that cost, so it doesn't have to attack in that case either. (2024-11-08)
  • Flamewake Phoenix's last ability will check at the start of your beginning of combat step to see if you control a creature with power 4 or greater. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control a creature with power 4 or greater at that time, the ability won't resolve. You won't get a chance to pay {R}, and Flamewake Phoenix won't return to the battlefield. (2024-11-08)