冒険者の装具 {1}
アーティファクト — 装備品
上陸 ― あなたがコントロールしている土地1つが戦場に出るたび、ターン終了時まで、装備しているクリーチャーは+2/+2の修整を受ける。
装備{1}({1}:あなたがコントロールしているクリーチャー1体を対象とする。これをそれにつける。装備はソーサリーとしてのみ行う。)
野蛮な世界での探検家の必需品。
Illustrated by Howard Lyon
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 冒険者の装具:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The landfall ability gives +2/+2 to the creature that's equipped by Adventuring Gear at the time that ability resolves. It doesn't matter what creature Adventuring Gear was attached to (if any) when it triggered. That bonus remains with that creature even if Adventuring Gear leaves the battlefield or becomes attached to a different creature later in the turn. (2009-10-01)
- If Adventuring Gear leaves the battlefield before its landfall ability resolves, the creature it was attached to at the time it left the battlefield gets +2/+2. If it wasn't attached to a creature at that time, nothing gets the bonus. (2009-10-01)
- A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. (2024-11-08)
- A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. (2024-11-08)
- Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.). (2024-11-08)